1993 Houston Oilers
Buddy Ryan 4-3 / 4-6
Defense
PHILOSOPHY OF DEFENSE
Our defensive philosophy is simple. We will do anything and everything it takes to win, within the rules. Не can only control what we do on our Side of the ball, therefore, we will approach every game with the plan of winning the game with defense.
To accomplish our plan, we must:
1. Score on defense
2. Create turnovers for our offense
3. Play great 3rd down defense
4. Control field position
5. And, stop our opponent in short yardage and goalline situations.
We will keep constant pressure on our opponent and their offense. Our multiple defensive scheme will hamper their ability to identify our intentions by giving them an everchanging picture on defense.
We will never be beaten physically because we have tremendous talent. Our only chance to be beaten is thru mental mistakes. Don’t fall culprit to a lack of mental preparation.
* NO ONE WILL EVER OUT-HUSTLE OUR DEFENSIVE UNIT. ТЕ you can't or won't bust your ass to the ball every snap, we will find someone that will. Big offensive plays are usually a result of a missed tackle with no one else around the ball carrier. On the other side of the coin, most turnovers are a result of gang-tackling and everyone stripping the ball. There is only one football and it is your responsibility to do whatever you have to do to hit the man who is carrying it.
* А quarterback has never completed a pass when he was flat on his back. We must hit the ОВ hard and often. 0В”5 are over-paid, over-rated, pompous bastards and must be punished. Great pass coverage is a direct result of a great, pass rush, and a great pass rush is simply a relentless desire to get to the QB.
* Never miss an opportunity to punish the opponent. We must dominate and intimidate the enemy. If the opponent is worried about you, he is not thinking about carrying out his offensive assignment. If you play aggressive, physical, and smart--you cannot be beaten.
* DEFENSE MUST BE A TEAM EPFORT. Each man must know his individual assignment and responsibility and carry it out completely for us to function successfully as a defensive unit. Any breakdown in our defense can be traced to the failure of a man to carry out his individual responsibility.
Everyone must know the game plan and the tendencies of the
opponent. The better you know your opponent, the better chance you have of defeating him
ж YOU MUST BE IN GREAT PHYSICAL CONDITION TO PLAY GREAT DEFENSE. The toughest assignment in football is to rush the passer and play pass coverage down after down. To do this for 4 quarters, you must be in great shape. Work hard on your physical conditioning. You must be able to think clearly when you are tired. Treat all injuries immediately, stretch extra if you require it, and keep your body weight at a point that enables you to function at your best capacity. A well-conditioned athlete does not get injured.
* If we are a smart, tough, well-conditioned defense--WE WILL WIN.
THREE TYPES OP DEFENSIVE PLAY NORMAL
In our normal defenses, the purpose of the defense is to contain our opponent’s running and passing game. Іп general, these defenses are delaying type defenses with great pursuit and gang tackling. We will make our opponent work for every yard and will never allow a long run or а long pass. Game situation will determine the use of this type of defense.
PENETRATING
In our penetrating defense the purpose of the defense is to force mistakes and throw our opponent for a loss and place great pressure on the passer. Не will use penetrating type of defense a majority of the time in all positions on the field. The penetraing defense requires ability to read on the move. We must have great effort in getting into proper pursuit patterns. We feel, with the speed and ability of our team, we can achieve great success with these ,defenses.
PREVENT
Our prevent defense will generally be a Nickel prevent. This defense will be used late in the half or late in the game when we are ahead. The purpose is to delay the offensive team. Get up slow--prevent the big gainer run or pass. Be alert for trick plays, screens, draws, etc. We may also use the prevent in a long yardage situation after a big loss or a penalty.
COMMON MISTAKES THAT WILL BEAT US
There are several ways to lose a game. The mental, physical, lack of effort and poor attitude type of mistakes will cause us to lose faster than any other way.
The team that makes fewest mistakes usually wins.
The following are acts that can be classified as mistakes:
1. Fumbles. Not recovering opponents fumbles.
2. Interceptions. Must make them when opportunity is there.
3. Missed assignments.
4. Missed blocks. Should be exploited.
5. Missed tackles.
6. Allowing a long run or pass.
7. Lack of alertness on blocked punts, F.G. and minimum effort on P.A.T.
8. Lack of all-out effort on special teams.
9. Slipping or falling down on defense.
10. Being out-hustled and out-fought.
11. Not studying football on and off the field.
12. Not being properly prepared for each game by your coaches.
The faster we eliminate the above, the sooner we reach our goal.
WORLD CHAMPIONS!!!
RULES FOR SUCCESSFUL DEFENSE
down and distance to go. position on the field and what opponents do from here. opponent’s best personnel in position and what to expect.
defensive game plan that includes possession, short yardage, yardage, and what they do.
keep our poise whether ahead or behind in the last two
Know Know Know
Know long
Must
minutes either before the half or at the end of the game. We must
our available time-outs and what to do when they are used up. will be gone over in detail.
know This
2 MINUTES TO PLAY
The last two minutes of the second and fourth quarters are the four
most important minutes о a ball game. Championship teams win games during these vital remaining seconds.
Time outs should be saved for this time. We may want to take the time outs rather than the offense, depending on field position and score. The defensive captain must keep this in mind and check with the bench as to what we want. А team that handles itself without confusion and frustration during this short period of time should prevent a score.
The ball carrier thinks in terms of getting as many yards as possible and then getting out of bounds. Defensively, we must prevent this. If the offense needs three points rather than a Touchdown, we must keep in mind that our play may change also.
TIMING ВІТОАТІОМЯ INVOLVING THE LAST TWO MINUTES ОР EITHER HALF
1. Clock starts on the following: а. Kickoff - when ball is legally touched.
b. Change of Possession--Referee'/s whistle if previous play remained inbounds.
2. Clock stops (and starts again on SNAP) on the following:
а. Two-minute warning.
b. Team timeout.
c. Incomplete pass (QB may legally stop clock by throwing ball out of bounds so long as he is not attempting to prevent a loss of yardage.
d. Runner goes out of bounds.
e. Penalty.
f. Obvious inability to hear team signals due to crowd noise.
3. Clock stops (and starts again on REFEREES’ WHISTLE) on the following:
a. Change of possession.
b. QB, as an intended passer, is downed behind L.O.S. (Referee will allow a reasonable time for players to assemble.
c. Undue delay on pile-ups (official's judgment)
d. Measurement for first down.
-
e. Backward pass thrown out of bounds.
f. Fair catch. Receiving team's Captain may then elect to attempt a field goal.
g. Excess timeouts for injury.* Fourth timeout - no penalty. Fifth timeout and beyond--five yard penalty.
*** If score is tied or team in possession is behind in score, Referee will run ten seconds. *** Special note:
1. Referee will notify Head Coach and Captain when the third team timeout has been awarded.
2. Periods may be extended on fouls by defense of fouls by both teams on play of quarter.
Considering the above points, when ahead in the game, make every effort to keep the clock running, and when behind, make every effort to stop the clock.
993 DEFENSIVE GOALS
TOTAL FOR SEASON AVERAGE PER GAME
TOTAL FOR SEASON AVERAGE PER GAME
TOTAL FOR SEASON AVERAGE PER GAME
TOTAL FOR SEASON AVERAGE PER GAME
TOTAL FOR SEASON AVERAGE PER GAME
TOTAL FOR SEASON AVERAGE PER GAME
TOTAL FOR SEASON AVERAGE PER GAME
THE BALL
3.0 YDS 5.5 YDS 30.03
30.03
260 YDS/PER GAME 224 TOTAL FOR SEASON
14 AVERAGE PER GAME
PRESSURE AND TURNOVERS
A. QB SACKS
B. ов HITS
C. QB HURRIES
D. INTERCEPTIONS
E. RECOVERED FUMBLES
Е. TOTAL TURNOVERS
G. DEFENSIVE SCORES
REDUCE OPPONENTS ABILITY TO CONTROL
A. RUSHING YARDAGE PER ATTEMPT
B. PASSING YARDAGE PER ATTEMPT
С. 3RD DOWN CONVERSION PERCENTAGE
D. 4TH DOWN CONVERSION PERCENTAGE
LIMIT OPPONENTS OVERALL OFFENSE A. YARDS GAINED PER GAME
B. POINTS GIVEN UP
—
GENERAL INFORMATION
There is only one statistic in football that we will be judged on--WINNING. Nothing else matters. There will be 1 winner and 27 losers. You are here as a player and we are here as a coaching staff for one purpose, and one purpose only--to win. ТЕ your ultimate purpose for playing this game is anything other than winning, you will not survive or succeed.
Winning will not be easy. ТЕ will take a lot of physical punishment, mental preparation and alertness, discipline and a fearless attitude. We will, at times, be faced with adversity. The true character of a man is displayed by how he reacts to adversity. We will attack adversity head оп and-if your mission in life is to win, we will conquer and overcome any adverse obstacles that stand in our way.
The Houston Oilers are taking a journey to greatness, and the train is leaving now. If you have the courage and commitment to take the trip with us, get aboard. Just understand one thing. We are not stopping till we get there. So the decision is yours now. If you are truly committed to greatness, join us. If not, get the hell out of the way before you get hurt.
For the ones of you that choose to take the trip--Welcome Aboard.
9 но
FORMATION RECOGNITION:
1. "X" - Refers to the primary TE or (if no TE in the game) ref the player in the TE location. З 02
2. "Y" - Refers to the widest receiver оп the weak side (exception - green formation).
3. "W" - Refers to the widest receiver on the strong side in a pro formation, or the inside receiver in ta flop formation.
4. "3" - Refers to the fullback in a two-back set, and the remaining back in the backfield in a one-back set.
5. "2" - Refers to the halfback in a two-back set, or the 2nd back when removed from a two-back set. Also, refers to the 2nd TE or 3rd WR in a one-back set.
MOVEM c N
1. DIVIDE - A term used to describe any movement in the direction away from the original TE position.
2. МОТТОМ ~ А term used to describe any movement in the direction toward the original TE position.
3. SHORT DIVIDE - А term used to describe any movement in the direction away from the original TE position that "Breaks Off" short.
4. SHORT MOTION - А term used to describe any movement in the direction toward the original TE position that "Breaks Off" short.
5. DIVIDE/MOTION - A term used to describe any movement іп the direction away from the original TE position and comes back in the direction toward the original TE position.
6. MOTION/DIVIDE - ھ term used to describe any movement in the
direction toward the original TE position and comes back іп the direction away frog the original TE position.
POSITION i
DEFENS
LON - LEFT END LIN - LEFT TACKLE RIC - RIGHT TACKLE RIGHT END
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OTHER DEFENSIVE LINE POSITIONS
NOSE TACKLE - DEFENSIVE TACKLE lined up head-up with the offensive center in the 34 Defense.
WILL - RIGHT DEFENSIVE END lined up on the weak side in the 34 Defense.
LINEBACKERS
SAM - STRONG-SIDE LB'ER MIKE - MIDDLE LB’ER WILL - WEAK-SIDE LB'ER
OTHER LINEBACKER POSITIONS
34 DEFENSE: ЗАМ - LEFT LB'ER МТКЕ - MIDDLE LB'ER MO - RIGHT LB'ER
46 DEFENSE: JACK - LEFT LB'ER CHARLEY ~ RIGHT LB’ER MIKE - MIDDLE LB'ER
DEFENSIVE BACKS .
LC - LEFT CORNER S/S - STRONG SAFETY W/S - WEAK SAFETY
RC - RIGHT CORNER
А.
DEFENSIVE TERMINOLOGY
MAN TQ MAN TECHNIQUE:
Blitz-Technique - Hard inside technique used бу defender. You must hold your inside position because the W/S is in coverage. There is no inside - post пер. Ії you are on the LOS, you must put your hands on the Receiver!
Fist - Call and technique in which the defender plays inside and underneath the Receiver. (inside-Trail). Inside position must be maintained as the defender nas пер deeg and Quiside, Also refers to as seven (7) technique.
Fist-Slice - A technique where by the Receiver is forced outside away Кот the bail at the snap. The defender will cross over behind the Receiver and work to a position 3 yds outside and even with the Receiver. Defender has inside and deep help from the Safety. Upon any inside томе Бу the Receiver, defender must get on top! Automatic technique when double coverage is required on the inside or #2 Receiver in a flop. |
Slice - A double coverage technique used by the Corner and Safety on a Receiver. It is sometime referred to as a “bracket” where the Comer drives thru any outside break and the Safety drives thru any inside break. It is an automatic technique used inside the -20 yard line. ў
Thumbs . А double coverage technique where the Corner will open and go to Haifs Coverage, utilizing a 2 to 1 read. Мап to Man пер is coming from inside out 10 the #1 Receiver The Thumbs technique is widely used through the scheme and involves secondary as well as Linebackers. The defender who is "locking up" the #1 Receiver must close the width immediately and then assume inside trail technique any over or in breaking routes must be forced over the top of (ne defender. Your пер is deep and outside!
Trail - Man-under technique used in all 2 deep variations. Defender works 1 yard inside and 1 yard behind the Receiver with eyes focused on the hips of the Receiver. You must maintain inside position of Receiver. Your help is deep and outside.
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Гар - A step-up technique used by те Corner usu
ally in 2-deep zone coverage. The intente iS tO рек off the hitch or short post. е жы
Сап бе used аз a тап to man technique.
Frank - A call that commits a defender io 3 Receiver, When a "Frank" Call is made, there will се па exchange or Zebra made. You are locked-up one on one.
“Zebra - Call between 2 defenders alerting for the potential for an exchange of coverage assignments Between мо eligible offensive players. Example: Sam and Mike have the ТЕ and strong Back depending on the release of the two. if the TE releases inside and the Back releases outside, Sam takes back and Mike takes ТЕ. Anytime two eligibie offensive players are within 3 yds of each other and defenders are in man ог ой coverages, (пе potential for “Zebra” exists.
3 -Way - An alert call in man to man coverage that alerts 3 defenders to be alert for piay action strong. If play action occurs, the 3 defenders will sort out the action with Sam on 1st Back strong, Mike over-run the 1st crosser (pass otf to Will and Mike would have the middle of the three). Note: "Zebra" involves the potential exchange of two Receivers, "3-Way" involves three eligible Backs or Receivers.
M VERAGE TERM
Help - A call made by Sam to Will which is relayed to the weak end in regular combo . The call is made when #3 strong is in the fullback position. if the fullback or #3 strong goes over the top weakside, the End will peel and Sam can free up!
ни? Cal] - A са! from the S/S in 46 to the weak End which tells the End to hit or delay the weak Dack's release in order that the Mika can make his coverage from the strong side alignment. Usually applies in strongside "Combo" coverage.
“end Back Call" - In Combo coverages usually in a weak back formation. The Will backer makes а "2nd back сай” to the End which tells him that he must peel and cover the 2nd back if he swings, if ha steps weak and releases inside, the Sam will collapse and the End can rush. C.P. - Only if the back goes over па top. does the End peel.
"Ме" Call - А са! from Mike to Will or the 5/5 in Comba coverages that tells the Will or 5/5 that Mike has the weak back and the Will or the S/S will play a thumbs technique under the weak-side receiver.
“Усы” Call - A сай from Mike to Will or S/S that tells the Will or the S/S to take the weak back and the Mike will play thumbs technique under the weak-side receiver. "You" са! should be used when the weak-side receiver has а split of (5) five yards or less.
Swipe - Can apply to any coverage defender where both defenders are playing thumbs techni- ques upon two receivers. The Corner usually has deep-half and both defenders are playing inside out. The defender responsible for the outside receiver should come off and stay with the #2 receiver if he runs а flat route under 5 yards.
М4
ZQNES;
Bail-Qut - Technique in which the Corner or Strong Safety will leave the line cf scr just prior © the snap from з Sump/Run alignment, maintaining outside leverage or
position on Receiver. Must not be played by outside Corner if the #2 Receiver spit is wide. Example: Figo
immage
ivider - Equal distance between the side une and the painted numbers (#5) on the беа 7 yas from the side line. Refers to the widest drop in 32 coverage.
Halfs - Coverage responsibility for the deep 1/2 of the field. Protecting both the fade route an
the boundary as well as the seam ог vertical push by яд or 83 Receiver. А two-lo спе read must be utilized by defender.
Hash - А land mark on the field for zone drop purposes, designated by the pro hash marks. When working to the strong or weak hash, you must set up 2 yards outside the hash incorporating your key and read.
Hash-Crosser - The technique and responsibility of the Strong hash player іп 7327 coverage. Usually the Mike position in regular down and distance Situations. The drop requires the defender to open strongside (3 Receiver side) thru the Strong hash and pick up any Receiver attempting to cross the field from the LOS to 15 yds deep. Make гле Receiver play over the top of you and carry him man to man. If по crosser shows. continue to get your depth on the strong hash.
Numbers (#4) - Landmark on the field for the purpose of zone drops. Identified by the painted numbers on the field. The numbers аге 14 yds. from the sideline.
Zip - А са! made to the weak End by a Linebacker position which tells the Епа that he has the Back in coverage if the weak Back blocks. swings or checks and then releases. if one ot these three things occur, the Linebacker will release and look up the outside Receiver using the Thumbs technique. If the Back releases hot into the pattern, the Linebacker assumes coverage on the Back and the End rolls off. A Zip сай is always related to 7327 coverage regardless of front called.
Zig-Go - Also relates to "32" coverage. А call to the weak End by the Linebacker position . telling the End that he has the Back in coverage if he releases. However, the call is опу made when there is па weak Back present. When the Back is in the FB position, the proper сай is "Zip-Go^, rather than Zip. Upon the pass read, the backer looks up the weakside Receiver (Y) immediately.
210 1 Read - The read by the Corner ог Safety as he drops to 1/25 or 1/25 coverage. if #2 is threatening deep, the defender must keep working for depth on top. И #2 is not threatening, then defender can squeeze and focus on #1 Receiver.
“2nd Man Thru” - Applies to zone coverages if #2 receiver to either side runs flat and up or wheel route. The widest area dropping must carry him up the side line. Don't let him cross your face. C.P. The Corner is squeezing #1 in the zone and 15 пој responsible 2nd man thru! А
BLITZ:
Ач
Blitz-Technigue - Hard inside technique used by defender. You must hold your inside position because the W/S is in coverage. There is по inside - post help. If you are on the LOS, you must put your hands on the Receiver!
Cowboy · А call mace by a бег or ОВ to the End which tells him to take an inside charge - 8. Сар) because (пе player making the cali is rushing outside and nas pass ог run contain.
Indian - A call made by the LBer or OB to the End which tells him to take an outside rush
charge. The End has run and pass contain and the defender making the call will come underneath and rush the (B) gap.
Qutside Call - А са! made from a blitzer to the blitz-side and tackle which triggers ТЕ stunt or tackle twist by the tackle and End. The blitzing defender will blitz uSually off of an inside 8661۷6۲5 alignment on the snap. The blitzer is responsible for run and pass contain.
Sheet Call - А са! made бу a btitzer to the blitz-side end and tackle which tells the tackle to take an inside charge and the End to rush upfield and contain. in ail Shoot calls. the blitzer will hit the В gap (Guard/Tackle).
| ЕОВСЕ CALLS: В Blue - (1) Strong back formation. (2) Refers 10 Force сай regarding contain and reverse ) responsibility. “Blue” Force tells the outside backers to keep leverage on the Ба! and contain the Бай carrier so the Safeties are playing the ball inside out.
Cora - Outside contain/force and reverse responsibility. (Corner Force). A rotation by the Corner to the flat or divider.
Sally - Refers to force and contain responsibility by a Safety, usually the S/S in a 7-man front. A Sally force defender must squeeze the ball carrier with outside-in leverage.
OTHER:
Flood (Weak) - Action by Backs where they both release into weakside pattern away from ТЕ.
Flow (Strong) - Action by Backs where they both release into strongside pattern towards the ТЕ.
Чаупажк - (1) 2 TE formation with the TE's balanced. Strength is to your left uniess other- wise specified.
M
dayhawk Adjustment - Adjustment in the 46 alignment for one back get or motion to one back set. Mike backer slides to weak tackle repiacing the S/S who makes ail adjust - ments by formation or motion. Charlie Slides back to Strong tackle and replaced (ће Mike. (C.P. - Mike and Charlie as yOu Slide to your new alignment, your eyes must go immediately to the offensive tackle for your run ог pass кеуі).
Slide - А seven man front adjustment usually done for the Qyer front. Because о! coverage in {бе secondary. the Sam backer must cover the #2 Receiver оп the strong side. in a Slide call, Sam Covers #2 or lines up outside the End 2 у95 wide. Mike stacks on the Nose and Will stacks behind the weakside End. in a Slide adjustment, the weakside End must move пе outside eye of the Tackle and contain the ball. Back motion weak will force all three backers to slide back to their original Qver alignment.
Train - A call communicated between Jack and the weak End in the 46. it implies dlitz-pickup on the remaining back. When Jack's pass responsibility is the Back in the ЕВ position, he needs help if the Back releases weakside. A Train call divides the pass responsi- bility of the remaining Back between Jack and the weak End. Example: if the Back releases weakside, the End peels and Jack is on the ОВ!
Walk - Alignment by Sam, Will, or Jack in the 46, where you would end up 3-5 yds wide and 3 yds off the ball. Still in a position to contain but also in а position to move quicker to coverage.
SAP DESIGNATIONS
Offensive Center and Guard. Offensive Guard and Tackle. Offensive Tackle and Tight End. Tight End.
between the between the between the
outside the
area
area
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area
ALIGNMENTS
же 1 CO «РУ С 81,9 қ I 5 8 6 4 2 2 708 6 А
70" TECHNIQUE: HEAD UP WITH THE OFFENSIVE CENTER
"STRONG SHADE" TECHNIQUE: INSIDE FOOT TO CROTCH OF THE OFFENSIVE CENTER TO THE STRONG SIDE
ареце apeys
"WEAK SHADE" TECHNIQUE: INSIDE FOOT TO CROTCH OF THE OFFENSIVE CENTER TO THE WEAK SIDE
"1" TECHNIQUE: OUTSIDE FOOT TO CROTCH OF THE OFFENSIVE GUARD
"2" TECHNIQUE: HEAD UP WITH THE OFFENSIVE GUARD
"3" TECHNIQUE: INSIDE FOOT TO CROTCH OF THE OFFENSIVE GUARD "4еуе" TECHNIQUE: OUTSIDE FOOT TO CROTCH OF THE OFFENSIVE TACKLE "4" TECHNIQUE: HEAD UP WITH THE OFFENSIVE TACKLE
"5" TECHNIQUE: INSIDE FOOT TO CROTCH OF THE OFFENSIVE TACKLE
"7" TECHNIQUE: OUTSIDE FOOT TO CROTCH OF THE TIGHT END
"6" TECHNIQUE: HEAD UP WITH THE TIGHT END
"9" TECHNIQUE: INSIDE FOOT TO CROTCH OF THE TIGHT END
"8" TECHNIQUE: HEAD UP WITH THE MAN IN THE WING POSITION
***IF ALIGNED OFF THE BALL IN A LB'er POSITION, THE TECHNIQUES WILL BE IDENTIFIED BY ADDING A "0" TO THE ABOVE TECHNIQUE NUMBER.
EXAMPLE: "UNDER" FRONT
e e о о чо о o а о e S E RU T E, ` ë“ 4 й ~“ 4 a "о as "др" " 407
MOVEMENT RECOGNITION
Identifying the movement of wide receivers, tight ends, or backs is determined by the position of the "Move" man in relationship to the tight end.
DIVIDE - Any movement which is away from the TE’s original alignment. MOTION - Any movement which is toward the TE's original alignment.
DIVIDE/MOTION - Any movement which starts away from the TE’s original alignment and then comes back toward the TE's original alignment.
MOTION/DIVIDE - Any movement which starts toward the TE’s original alignment and then goes away from the TE's original alignment.
SHORT DIVIDE/SHORT MOTION - Any movement that is broken off short by the snap of the ball. :
ORMATION RECOGNITION
To play defense in this system, you must be able to recognize the various offensive formations. You must be completely familiar with the offensive positions in order to recognize the formation.
POSITION DESIGNATION:
When there are two backs in the backfield, the fullback is the "3" back and the halfback is the "2" back. The tight end is "X", the split end on the weak-side is "Y", and the receiver off the line of scrimmage is "М" (Wing).
EXAMPLE: 2 3 2. 3 W м 2 = ч 9 o X оо ө о о e S ہ و ہ о
When there is one back in the backfield, that back is always referred to as the "3" back. The other back, 2nd TE, or 3rd wide receiver is referred to as the "2".
EXAMPLE:
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FORMATION DESIGNATION:
STRENGTH CALL:
The strength of the formation is set to the side of the tight end.
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REGULAR PERSONNEL 212
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REGULAR PERSONNEL 212
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JAYHAWK PERSONNEL 221
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REGULAR PERSONNEL 212
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REGULAR PERSONNEL 212
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ہب سو MTA
CMM کے A TN УЧАТ моем ВТ от:
WHITER ртсыт сити
REGULAR PERSONNEL 212
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3 W'S PERSONNEL 311 (3 WR's/l TE/1 BACK)
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4 W'S PERSONNEL 401 (4 WR's/O ТЕ/1 BACK)
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2 TIGHTS PERSONNEL 122
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BIG PEOPLE PERSONNEL 131 OR SHORT YARDAGE/GOALLINE PERSONNEL 032
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ОРРОМЕМТ:
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BLUE FLOP
ZONE LANDMARKS
42
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D - DIVIDER - 7 YARDS FRCM THE SIDELINE (UNMARKED ОМ THE FIELD)
***WHEN WE REFER TO DROPPING TO THE HASH, WE ACTUALLY WANT 2 YARDS OUTSIDE THE HASH DUE TO THE NARROW ALIGNMENT СЕ THE HASHES IN PRO FOOTBALL.
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REGULAR PERSONNEL 212